Lifetime
Despawns a spawned instance after N seconds: the timed cleanup for bullets and particles.
About 1 minutes
Lifetime removes a spawned object a set number of seconds after it appears. It is the cleanup for bullets, sparks, popups and anything else you spawn a lot of.

Settings
| Setting | What it does |
|---|---|
| seconds | How long the copy lives after it is spawned. Then it is removed. |
Example: a bullet
- Make a bullet prefab with a Move (speed 300, direction 270 for up) and a Lifetime of
2. - Spawn it from a button's tap actions.
It flies off and cleans itself up two seconds later, with no extra wiring.
Good to know
- Only spawned copies are removed. An object you placed on the screen yourself ignores Lifetime and stays.
- The clock starts when each copy is spawned, so every copy gets its own full time.
- Games only. Works in Preview and on both Wear OS and Apple Watch.