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WristForge

Services by Stone Golem Studios

Your watch app, built by people who only do watches.

We have shipped smartwatch games for ten years and built WristForge, the engine that makes native Wear OS and Apple Watch apps from one project. Hire us to build yours.

10 years
Shipping smartwatch games on Wear OS and Apple Watch
Both watches
Native Wear OS and Apple Watch, with real devices from each on the desk
Platform holder
Contract game work for a major smartwatch platform
WristForge
We built the engine that builds both watch apps from one project

What we build

Anything that belongs on a wrist.

A watch version of your phone app

Your users already have your app. We bring the part that matters to the wrist: the glance, the quick action, the alert that can't wait.

Standalone watch apps

Tools for people whose hands are busy. Field crews, delivery, kitchens, warehouses, training. Connected to the systems you already run.

Watch games

Games designed for a small round screen and a few seconds of attention, from people who have been making them for a decade.

Tiles, complications and widgets

Put your live numbers on the watch face, in a Wear OS Tile and in the Apple Watch Smart Stack.

Why us

Most teams treat the watch as an afterthought. It is our whole job.

Native, not a web view

Kotlin and Jetpack Compose on Wear OS, SwiftUI on Apple Watch. Each app is built the way its platform expects.

Both watches for less

We build on WristForge, our own engine, so Wear OS and Apple Watch come from one project instead of two codebases. That shows up in the quote.

Watches only

Battery, small screens, round screens, offline wrists and store review quirks. This is all we do, so none of it is new to us.

You talk to the builder

No account managers. The person on the call is the person writing your app.

How it works

From a call to the store.

  1. 1

    A free call

    Thirty minutes on what the watch should do. If a watch app isn't worth it for you, we will say so.

  2. 2

    A fixed quote

    A written scope with screens, features and a price for the whole project. No surprise hours.

  3. 3

    Builds on a real watch

    You get test builds as we go, so you see it on your own wrist long before launch.

  4. 4

    Ship and support

    We handle the Google Play and App Store submissions with you, then stay on for fixes and updates.

Questions

Before you write.

How much does it cost?
It depends on the screens, the data and how many watches. After the first call you get a fixed price for the whole project, in writing.
Do we own the app?
Yes. The app, its store listings and its project files are yours. It is published under your developer accounts with your name and icon.
We are an agency. Can you work under our name?
Yes. We can be your watch team behind the scenes. Your client, your relationship, our build.
Can you work with our existing backend?
Yes. The watch talks to your own servers and your own push setup. Your data does not pass through us.
Do you make custom watch faces?
Not as one-off commissions. If you want a watch face, WristForge lets you build one yourself for free.
Will you sign an NDA?
Happy to, before you tell us anything.

Start a project

Tell us what the watch should do.

A few lines is plenty. We reply within one business day to set up a free call.

Rather email? support@stonegolemstudio.com

Which watches

We only use this to reply to you. No mailing list. Happy to sign an NDA first.