Bind Fill
Drives a progress bar, ring, or circle's fill from a variable and a goal.
About 1 minutes
Bind Fill is no longer a separate component. Its settings now live right on the meter itself: Progress Bar, Progress Arc and Progress Circle each have them on their own card.
Where the settings went
On a Game or App project, the meter's card shows:
| Setting | What it does |
|---|---|
| variable | The variable the fill follows while the game runs. Leave it blank to use the manual fill. |
| full at | The value that reads as 100% full. |
| full at (from) | Optional. Use another variable's live value as the goal instead, like a max HP that grows with level. |
Older projects
A project made before the change may still have a Bind Fill component on a meter. It keeps working. The meter's card shows a note while one is there: copy its variable and full-at values up into the meter's own fields, then delete the Bind Fill.
Watch faces
On a watch face the meter is filled from a watch reading (like steps toward the step goal) instead, picked on the meter's own card.