Games Testing In Progress
Hello Devs!
I'm currently in the process of finalizing the game side of the engine. let me give you a breakdown of where each platform sits and some fun stats to go along with it!
Google WearOS: This has been tested end to end. Thankfully most WearOS devices are powerful watches. No lag issues and all components are working.
- Tested on the Galaxy Watch 7
Apple WatchOS: I'm in the initial testing phases here, working through each component to ensure they work smoothly and properly. Tests should conclude in the next few days and I'm optimistic there will be few bugs or performance issues.
- Current testing on the Apple Watch SE
Amazfit/Zepp: These devices are very VERY low Ram. We're talking 64mb worth of ram. My initial tests however are looking great! Here is an image of the first tests and I think were going to be golden if we be mindful of how many objects are on screen. The engine will tell you if there are too many things going on as a heads up as well.
- Current testing on the Amazfit Bip Max
Further Notes I'm in the process of creating a Game Hub for all 3 platforms, similar to how the face hub works. Where 1 hub will exist as almost a store. I'll keep you up to date on this. More testing needed.
Let me know if you're going to develop games! I've done some research and the smartwatch game market is smaller (as expected) with roughly 600 worldwide developers between all 3 of these platforms. Most of them stick to a single platform. Wristforge will fix that, build once, publish everywhere is our game.
Until next time!
- Dev
