Welcome!
Hello everyone and welcome to WristForge community!
I just wanted to let you know that WristForge is constantly being worked on from the faces, apps and games side of the engine. I take great pride in it and wanted to give a brief introduction to it and myself.
I'm the developer behind Stone Golem Studios, the smartwatch gaming company. For almost a decade I've struggled with using typical game engines (I used Unity) to bring deep fun gameplay to your wrist. Those and all other engines do not handle wearables well, so what you often get is bloated software, bad battery life and performance. Don't even get me started on the compliance issues with the rotary dial and creating .aar for mundane things like swipe to dismiss.
Creating a smooth working app/game in native environments is a nightmare at best. Do you want an Apple watch port? Now you have to learn an entire ecosystem. Amazfit? Not happening in Unity/Unreal. Then come the Manifest changes.... god.
I created WristForge so we can all help push amazing wearable software with ease. Faces, apps and games -> 1 click per platform. Easy.
I see smartwatches going somewhere in the future and 10 years ago, I made that bet and still stand behind it.
So anyways, I'll be here working, everyday, adding new features and attempting to keep up with the forever growing store compliance issues so you don't have to worry about all of that.
Please let me know if WristForge has helped you, you want a specific feature or just to say hi!
- Dev